Character Study



Human characters from the videogame Deus Ex. Video game packaging/posters tend to be quite hideous. You walk in to a games store and all you see on nearly every front cover is a picture of the main character, holding a gun, looking broody. Like mainstream film posters now, it fulfils a role of quickly showing the viewer the main characters and scenes, but nothing more. It doesn't really tell you about the mood of the game, but I suppose it has to be high impact to grab attention from the shelves.

I want to make a small piece of work exploring other potential routes in advertising games. Using my favourite game, Deus Ex as a starter, I want to create something which shows what I perceive to be great about it. In this example, Deus Ex has some great, fully-realised characters, and some of the best written dialogue in any game ever.

By ripping out the texture maps for the faces, I now have a catalogue to play with. The 128x128 pixel texture maps look really crude by todays standards, but it was conversations and situations that the player encountered with them that breathed life into them.